May 14, 2012

创意公仔


对于一个公仔或是玩具的设计你有多少概念?绝对不只是扭蛋机里那些让人爱不释手胶质玩物而已,如果你曾到MOCA当代美术馆看过些现代艺术的展览,应该对复合媒材的应用不陌生,在公仔/玩具的设计上,设计师们不断尝试各种媒材来创作,进而混搭运用,玩出各种风格盎然的设计产物!
让我们来想想生活中曾见过哪些特色的玩具公仔设计呢?
街头艺人手中的捏面儿,创意市集的创意布娃娃,
美国土捏塑的公仔模型,木头雕刻磨光的吊饰品,
彩妆河床中拣选的石头,高温火烤后吹出玻璃美,
巧手拉坏在薰陶的陶瓷,立体剪裁并折合的纸雕,
段段铁丝彼此弯曲交杂,将破铜烂铁废五金熔合。
除了上方飞尔酥所提之外,还有相当多创作的可能性,延伸至食衣住行各类都是创作的灵感与取材之源,当然,媒材是用以辅助及完成的表现形式,在设计上最重要得还是那原创概念的生成,才更是真正的无价之宝,也是创造无限商机之诀。
当你能够赋予公仔故事,并与消费者情感串连,再配合创新的设计表现,才能创造具威力的美感经验。那么一路畅销或是疯狂收藏或是引影潮流等社会情境,都将一一产生。
说得容易,要作多难(叹) 但有梦最美,努力不懈且让希望相随!一起来欣赏这些优秀的公仔设计吧!如果有某款让你眼睛驻留,让你心中产生涟漪,让你为之出神流口水,请记住那感觉!那正是设计师一生要追求的目标!

http://www.mydesy.com/640-toy-design-from-multiple-complex

About Dream


the interpretation of dreams
dream diagram

Further reading
Conscious mind, sleeping brain : perspectives on lucid dreaming / edited by Jane Gackenbach and Stephen LaBerge. New York, Plenum, 1988.
Dreaming : a cognitive-psychological analysis / by David Foulkes. Hillsdale, NJ, Lawrence Erlbaum, 1985.
The dreaming universe / by Fred Alan Wolf. New York, Simon & Schuster, 1994.
The mind in sleep : psychology and psychophysiology / edited by Arthur Arkin et al. Hillsdale, NJ, Lawrence Erlbaum, 1978.
Parallel universes : the search for other worlds / Fred Alan Wolf. London, Bodley Head, 1990.
"To sleep, perchance to dream" by Graham Lawton. In New Scientist 28 June 2003, p28-35.


(http://wave.customer.netspace.net.au/hf2004/htm/dreams.htm)


Dreams are successions of images, ideas, emotions, and sensations that occur involuntarily in the mindduring certain stages of sleep.[1] The content and purpose of dreams are not definitively understood, though they have been a topic of scientific speculation, as well as a subject of philosophical and religious interest, throughout recorded history. The scientific study of dreams is called oneirology.





In art

Dreams and dark imaginings are the theme of Goya's etching The Sleep of Reason Produces Monsters. There is a painting by Salvador Dalí that depicts this concept, titledDream Caused by the Flight of a Bee around a Pomegranate a Second Before Awakening (1944). Rousseau's last painting was The Dream. Le Rêve ("The Dream") is a 1932 painting by Pablo Picasso.

Dream content

From the 1940s to 1985, Calvin S. Hall collected more than 50,000 dream reports at Western Reserve University. In 1966 Hall and Van De Castle published The Content Analysis of Dreams in which they outlined a coding system to study 1,000 dream reports from college students.[70] It was found that people all over the world dream of mostly the same things. Hall's complete dream reports became publicly available in the mid-1990s by Hall's protégé William Domhoff, allowing further different analysis. Personal experiences from the last day or week are frequently incorporated into dreams.[71]

[edit]Visuals

The visual nature of dreams is generally highly phantasmagoric; that is, different locations and objects continuously blend into each other. The visuals (including locations, characters/people, objects/artifacts) are generally reflective of a person's memories and experiences, but often take on highly exaggerated and bizarre forms.

[edit]Emotions

The most common emotion experienced in dreams is anxiety. Other emotions include abandonment, anger, fear, joy, happiness, etc. Negative emotions are much more common than positive ones.[70]

[edit]Sexual themes

The Hall data analysis shows that sexual dreams occur no more than 10% of the time and are more prevalent in young to mid-teens.[70] Another study showed that 8% of men's and women's dreams have sexual content.[72] In some cases, sexual dreams may result in orgasms or nocturnal emissions. These are colloquially known as wet dreams.[73]

[edit]Recurring dreams

While the content of most dreams is dreamt only once, many people experience recurring dreams—that is, the same dream narrative or dreamscape is experienced over different occasions of sleep.

[edit]Color vs. black and white

A small minority of people say that they dream only in black and white.[74][75]


(http://en.wikipedia.org/wiki/Dream)

cut paper illustration: tutorial

cut paper illustration: tutorial

Classic of Mountains and Seas



Classic of Mountains and Seas


Cover of: The Classic of Mountains and Seas by Anonymous



Shan Hai Jing (Classic of Mountains and Seas) was an important literature on geography in ancient China. The currently available version includes 18 volumes, among which 5 volumes are Shan Jing (Classic of Mountains), 8 volumes are Hai Jing (Classic of Seas), 4 volumes areDa Huang Jing (Classic of Big Land) and 1 volume is Hainei Jing (Classic of Mainland). It is said that Shan Hai Jing was written by Yu, one of the forefathers of ancient China, but the saying is quite doubtful. In this book, Shan Jing and Hai Jing form their own specific systems accordingly, while they were finished in different periods. Shan Jing contains the description of famous mountains and great rivers, propagation and minerals on the mainland. It estimated that this part of the book was finished in the early or mid period the Warring States Period (475-221BC). Hai Jing contains a great deal of alien legends, fairy tales home and abroad, and was written in the Qin Dynasty (221-206BC) or at the beginning of the Western Han Dynasty (206BC-8AD).



Shan Hai Jing, containing rich legends and fairy tales, is very valuable for historical study, especially helpful for research on primitive society in China, and the primitive surname, tribes, and knowledge and understanding of the universe, nature and social development.



According to the records in Shan Hai Jing, the Yellow Emperor is the heavenly emperor of the west. He was the great grandfather of Zhuan Xu (a legendary ancient emperor), the grandfather of Guan. He was also the ancestor of many tribes inside and outside China. Di Jun has no records in other books and is not listed among San Huang Wu Di (Three Emperor and Five Gods), and is the only heavenly emperor in Shan Hai Jing.



In this book, he was the inventor of farming, craft, vehicle, boat, musical instrument, singing and dancing. Together with Xi (the legendary goddess), he gave birth to 10 suns and 12 moons, which relate to the astronomy and the calendar. There are still many legends about the water-control of the Great Yu, battle between the Great Yu and Gong Gong, and so on.



http://www.chinjuh.mydns.jp/sengai/
http://en.wikipedia.org/wiki/Shan_Hai_Jing

the tapir--nightmare-devouring


Cultural references


Lowland Tapir earthenware fromSuriname, made before 1914
In Chinese, Korean and Japanese, the tapir is named after a beast from Chinese mythology. A feature of this mythical creature is a snout like that of an elephant. In Japanese folklore, tapirs can eat people'sdreams. In Chinese, the name of this beast, subsequently the name of the tapir, is mò in Mandarin (貘) and mahk in Cantonese(貘).


The traditional Japanese nightmare-devouring baku originates in Chinese folklore and was familiar in Japan as early as the Muromachiperiod (14th-15th century).[2] Hori Tadao has described the dream-eating abilities attributed to the traditional baku and relates them to other preventatives against nightmare such as amulets. Kaii-Yōkai Denshō Database, citing a 1957 paper, and Mizuki also describe the dream-devouring capacities of the traditional baku.[3]
An early 17th century Japanese manuscript, the Sankai Ibutsu (山海異物), describes the baku as a shy, Chinese mythical chimera with an elephant’s trunk, rhinoceroseyes, an ox tail, and tiger paws, which protected against pestilence and evil, although eating nightmares was not included among its abilities.[1] However, in a 1791 Japanese wood-block illustration, a specifically dream-destroying baku is depicted with an elephant’s head, tusks, and trunk, with horns and tiger’s claws.[4] The elephant’s head, trunk, and tusks are characteristic of baku portrayed in classical era (pre-Meiji) Japanese wood-block prints (see illustration) and in shrine, temple, andnetsuke carvings.[5][6][7][8] Writing in the Meiji era, Lafcadio Hearn (1902) described a baku with very similar attributes that was also able to devour nightmares.[9]



From Wikipedia, the free encyclopedia

An interesting game:Back To Bed






Bob the sleepwalker has a habit of always falling asleep in hazardous places.
Luckily for Bob, his subconscious protector, Subob, is always ready to save him. Now the challenge for Subob is to guide Bob to safety, across rooftops, avoiding falls, and around dangerous creatures from the nightmares of Bob.